Dishonored 2 Death of the Outsider the Art Connoisseur
Learn how to ghost through the bank, steal a painting, rob an annoying guard and pause into a lock box with guides for all four Mission three contracts.
The contracts in Mission 3 of Dishonored: Decease of the Outsider ask the incommunicable — sneak in and out of the bank without alerting anyone, killing anyone, or knocking anyone unconscious. It sounds completely unreasonable, peculiarly considering the banking concern is jam-packed with civilians, guards, and sentries. Also, electrified floors, tesla coils, and other traps. It's madness.
Except, it isn't as hard as it sounds. Learn how to tackle all four contracts in Mission 3 with the tips and guides below. All three are pretty straightforward and simple, but there are wrinkles that make things tough if you don't know exactly where to expect, or exactly what to practise. We've got your back.
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All Contracts Guide | Mission 3: The Banking company Job
[ Annotation: Contracts are optional side-quests you can complete for large coin rewards. In that location is always some small contraction to every contract that can make them much easier to complete.]
The contracts for Mission three take place in roughly the same section of the map as Mission 2. To learn 4 new contracts, travel to the Blackness Market place and accept the job board notices.
The Art Connoisseur
This task asks you to travel down to the water canal and break into a locked skiff. The area is already existence burgled by some other food, so yous'll accept to knock out or impale the goon working on the lock. He won't help you get inside the locked room.
To get within, dive into the water and boodle the body floating underneath the skiff. He has a central. Take information technology and leap back into the boat to unlock the door. Catch the ugly slice of artwork to get your reward. Very unproblematic.
Pickpocket's Delight
A footling trickier. Hither, you'll need to use stealth and pickpocket a very specific guard. The guard is located in the security function to the left as you enter the plaza in front of the depository financial institution. Use the balconies to the right to gain archway to the courtyard, and so sneak over to the left side and pick the baby-sit's pocket. Use Foresight to marker him, then lure him out of the function.
Don't allow him meet you and don't raise the alarm. If you lot catches you pickpocketing him, the contract is failed. Y'all can try luring him into the nearby flat hallway — information technology's much easier to avert detection in at that place.
Rages to Riches to Rags
To consummate this contract, you'll demand to sneak into the basement of the bank. Go down to the safety deposit box room from the central stairs in the inner atrium, then turn left and enter the offices. In a dorsum room, you'll find the safety deposit box you need to crevice.
- The lawmaking is found in Galvani'south prophylactic is found in his memoir — ii-viii-vii.
Input the code to unlock it and take hold of the crystal inside. Y'all'll need to visit this room anyway to complete the depository financial institution mission — the guard helm with the security codes for the bank patrols this room and falls unconscious here if you sedate all the personnel with the poppy tincture.
Quiet equally a Mouse
The toughest contract to achieve sounds much harder than it really is. To complete this, you'll have to sneak into the Director's Part and acquire the documents on the desk and do information technology without harming anyone in the banking concern. You can't raise an alarm, knock anyone out, and especially you tin't kill. This only counts for the personnel in the bank interior.
To practice that, you'll need to acquire the Poppy Tincture and use it on the rooftop vent. You lot can buy Poppy Tincture from the black market for 800 coin, or you can go to the auction and steal it or bid on information technology. If you bid, don't forget to use Semblance.
Within the vault, you lot'll have to avoid raising an alarm and y'all tin can't harm anyone. That ways you tin't set on the robot sentries or reprogram them — they'll kill sleeping patrons. Hack the wall of light to avoid detection, and collect the security codes from the guard captain in the lock box room in the basement.
With the codes, you lot can access the vault and complete the mission with all the guards in the bank unconscious. It'due south a not bad way to ghost the job, and it isn't even that hard equally long as y'all motility advisedly and don't alert the machine sentries.
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Source: https://gameranx.com/features/id/120742/article/dishonored-death-of-the-outsider-all-contracts-guide-mission-3/
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